![]() While I enjoyed playing him, I felt that I would have gotten more out of him if I was more familiar with the character and the comics. Armed with the famous “Right Hand of Doom”, Hellboy was a heavily melee oriented fighter. Hellboy: A creation of Mike Mignola, Hellboy was the second quest character of Injustice 2. ![]() ![]() While I enjoyed playing as Sub-Zero more, Raiden was still a thoroughly entertaining character. The essence of the character was there, and his moveset was true to his Mortal Kombat roots. As was the case with Sub-Zero, I was surprised how well Raiden fit into Injustice. Raiden: The second Mortal Kombat character to join the roster of Injustice 2, the thunder god Raiden utilized his whole arsenal of tricks to devastate his foes. I had a good time with Black Manta, and he truly earned his place among the DLC fighters. This made Black Manta a versatile fighter and a force to be reckoned with. ![]() This harpoon-wielding baddie was nice addition to the list of fighters: he had a nice mix of effective, cool combos and useful special moves. Not a poor character, but for some reason I just didn’t get into her.īlack Manta: Fighter Pack 2 kicked things off with one of Aquaman’s enemies, Black Manta. She was in the game, but at times it felt like she wasn’t. Still, I find myself struggling to remember her. I don’t honestly know why: her fighting style is very graceful and she is a beast when is comes to ranged combat. Starfire: For me, Starfire didn’t leave that much of an impact. He might not be as brutal this time around, but Sub-Zero can still kick ass. I was also impressed how well the feel and the spirit of the character transferred from the infamously violent Mortal Kombat to the less brutal world of Injustice. Superb combos and cool (pun intended) special moves made this character very enjoyable. Sub-Zero: The Mortal Kombat -veteran was a very welcome addition to the Injustice 2 roster for me. Is he just what I hoped for? Not so much. I just hoped more from his moveset: stylish gun slinging combos, similar to Erron Black in Mortal Kombat X. Don’t get me wrong, he is not a bad character and he can be nigh-unstoppable in the right hands. The gun-wielding vigilante was one of the characters I had hoped to see in Injustice 2, and I was thrilled to hear that he was going to be a DLC fighter. Red Hood: I had very high hopes for Red Hood. I found him very satisfying to play, even though he won’t win any awards for his speed.įrom left to right: Red Hood, Starfire, Sub-Zero His omega beams are a devastating ranged attack, allowing Darkseid to keep his opponent at bay while at the same time dishing out some serious punishment. This pre-order bonus character may have an odd name, but he can sure pack a punch. The characters will be listed in the order of their release. Keep in mind that these are my own opinions, and you are free to disagree with me. At the end of the article I will also place the fighters on a list based on how much I enjoyed playing them. I will go over all of the DLC fighters, and briefly write what I thought about them. One could say that this text is a continuation of my original review. With that in mind, I decided to return to Injustice 2 and share my thoughts on these additional fighters. A lot has happened after that review, and plenty of new characters have been added to the game’s roster in the form of DLCs. The very first text I wrote for Playlab! was a review of the DC Comics fighting game Injustice 2. It’s time to rank the DLC fighters of Injustice 2.
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